The Oculus Rift is undoubtedly the start of something special – a new form of machine interaction that sows the seeds for not just a gaming revolution, but a social and technological one too.
The Rift has dual 1,080 x 1,200 pixel AMOLED screens, one for each eye, with a refresh 90Hz rate. On top of that Oculus insists that games should run at a constant 90 frames per sec (fps) to match the screens’ refresh rate
But gaming has always been the primary focus of the Oculus Rift and thankfully it does not disappoint. There are 30 launch titles – that’s more than the Xbox One and PS4 started with – some of which are excellent.
The Oculus Rift is already lagging a little as its vision of a Virtual Reality specific controller, called Oculus Touch, won’t introduce until the latter half of the year and we still don’t know how much it’ll cost.
McRae started working on the Oculus Rift early 2013 when the company recruited him based on his experience on environment art. Before joining the Oculus team, McRae worked at Midway, Blizzard, and High Voltage Software. McRae’s first task was to brainstorm the environment for the development worked and kit on several prototypes for the company.
The Oculus is the better experience if you are mainly interested in gaming. It is easier to setup and lighter, which lends itself to long sessions.
Key Features Of Oculus Rift:
1,200 x 1,080 resolution AMOLED screen for each eye
Xbox One controller included, Rift Controllers coming later
Requires a powerful gaming PC
Recommended use 13 years and older
Manufacturer: Oculus VR
Review Price: £499.00